Tales From The Rift

Developing for Virtual Reality with the Oculus Rift

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Unity VR Position Tracking

Currently in Unity 5.2 VR HMD position tracking is auto-magically applied to your camera. So as you move your HMD’s position in the real world, it is also applied to the Game Object that has the camera on it. So, what… Continue Reading →

VR Canvas Keyboard

I’ve received a few emails about inputting text in VR, specifically around Unity’s Input Field. Firstly, bugs, Input Fields rendered in world-space have several known bugs with displaying the caret in the wrong position. I’m not sure why Unity has… Continue Reading →

Measuring Stick

I created this handy 3d measuring stick to quickly throw into a scene to get an idea of size. Download the zip with the OBJ file, and drag all 3 files into Unity. Now you can drag the measuring stick into… Continue Reading →

VR Gaze Input

As VR developers we almost all need a UI system where the user can look at something and action it, such as a button. With Unity’s new UGUI (in 4.6 and 5) it finally makes it easy to build great world-space… Continue Reading →

VR FPS Counter

Here is a quick and easy script to enable viewing a FPS counter on the Oculus Rift and GearVR using Unity UGUI. Follow these steps: RIght Click on your VR Camera (or Center Eye Camera) and create a UI->Canvas. Set… Continue Reading →

View the VR Tracking Space

Visualizing the VR tracking space is useful when designing an experience to know the player is going to be in a reliable tracking location. Unity 5 VR doesn’t yet have a way to access the tracking space. I assume that… Continue Reading →

Recenter Position Tracking

When I start a new VR project in Unity 5 I always map the Recenter function to both the ‘R’ key and the XBox Controller Right Joystick button (which is the stick for rotating the user). It does not need… Continue Reading →

VR Look-Turn

This demo explores an alternative idea to rotating your body in VR. For games using the XBox Controller, the most common way is to use the Right joystick’s X-Axis to accelerate a rotation left/right. The problem I find with this… Continue Reading →

Getting started with Unity and Oculus Rift SDK 0.4.0

It can be tricky getting Unity and the Rift to work together the first time. Below are the steps that worked for me. Step 1. Downloads you’ll need: Download / Upgrade to Unity 4.5. (I have 4.5.2f1) Oculus Unity SDK documentation: 1.1 Requirements… Continue Reading →

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