Tales From The Rift

Developing for Virtual Reality with the Oculus Rift

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Hololens

HoloLens Contest (7 Weeks to go) – Effects, Spatial Sound

  Mesh Effects – HoloLens Shader Pack There are a lot of HoloLens apps on the store, and there are just about as many spatial mesh visual effects. So this week I wanted to explore some of them. Basically, the… Continue Reading →

Hololens Contest – (9 Weeks to go) – Networking, Web Server, Shared Experiences

“Plans are useless, but Planning is indispensable” Thanks Dwight D. Eisenhower, you nailed it. So it turns out I was overly ambitious to think I could explore all the features of a new platform like Hololens in a single week. Even… Continue Reading →

Hololens Contest – (10 Weeks to go) – Spatial Mapping, Processing, Understanding

So much for trying to deep dive into the Hololens in a single week. Here we are another week on and we haven’t even started looking at one of the most important features of Hololens – the ability to understand… Continue Reading →

Hololens Contest – (11 Weeks to go) – Camera, Gaze, AirTap, Anchors

Welcome to 11 weeks to go in the Hololens Unity3d app contest! If you recall my first post last week then this week is about learning all the technical features in the Hololens. I want to explore all the capabilities… Continue Reading →

Hololens Contest – (12 Weeks to go) – Hollo World!

So some exciting news is that I am a Top 10 finalist in the Hololens Contest jointly sponsored by Microsoft and Unity3d!  The finalists were announced on 12th July 2017, and we have until 30th October 2017 to submit a… Continue Reading →

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