TALES FROM THE RIFT

VR, AR and MR Development

Category

VR Development

GoogleVR Cardboard: Set Default Viewer Profile

I was working recently on a GoogleVR Cardboard project where they printed their own custom Cardboard headsets and bulk mailed them out to invited guests. As you may or may not know, each Google cardboard physcial headset could be manufactured with different specifications… Continue Reading →

GoogleVR Cardboard: Switch between normal mode and VR mode at run-time

One of the cool features of GoogleVR Cardboard apps is that you can switch from normal mode to VR mode as necessary letting your app bridge the best of both mobile and VR. It can definitely lesson the development burden also having… Continue Reading →

OptiTrack for VR and Unity3d

As the VR industry starts to grow, people are exploring new capabilities with VR technology. One of the key limitations is generally the systems are designed to track a single user within a small space (typically 4m x 4m). An exciting… Continue Reading →

Build your first VR app for the Oculus Rift

Welcome! What an exciting time for Virtual Reality. Today I’m going to show you how to build your own VR application for the Oculus Rift from scratch! Whether you are brand new at developing an app – or you are a… Continue Reading →

Experimental: Look Forward Mode

Here’s a scenario: You’re playing VR in seated mode and physically facing forwards, and your avatar is standing at a cross roads facing North. You look around and notice something interesting to the East and you decide to head off… Continue Reading →

Disable Health & Safety Warning in Oculus 0.8 Runtime

Update March 2016: Disabling the Oculus Health and Safety Warning screen is no longer possible with the new Oculus 1.3 runtime (both CV1 and DK2). I will update this page if there is a way found to do it. In… Continue Reading →

Unity VR Position Tracking

Currently in Unity 5.2 VR HMD position tracking is auto-magically applied to your camera. So as you move your HMD’s position in the real world, it is also applied to the Game Object that has the camera on it. So, what… Continue Reading →

Measuring Stick

I created this handy 3d measuring stick to quickly throw into a scene to get an idea of size. Download the zip with the OBJ file, and drag all 3 files into Unity. Now you can drag the measuring stick into… Continue Reading →

© 2024 TALES FROM THE RIFT — Powered by WordPress

Theme by Anders NorenUp ↑