Tales From The Rift

Developing for Virtual Reality with the Oculus Rift

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Hololens Contest – Week 11 – Hololens Deep Dive

Welcome to 11 weeks to go in the Hololens Unity3d app contest! If you recall my first post last week then this week is about learning all the technical features in the Hololens. I want to explore all the capabilities… Continue Reading →

How to screen record ARKit

ARKit is awesome and you can easily create some amazing experiences in Unity3d. But how do you screen record your masterpiece? How is everyone posting those silky smooth videos? Well, it’s easy, because iOS 11 has built in screen recording !… Continue Reading →

GoogleVR Cardboard: Switch between normal mode and VR mode at run-time

One of the cool features of GoogleVR Cardboard apps is that you can switch from normal mode to VR mode as necessary letting your app bridge the best of both mobile and VR. It can definitely lesson the development burden also having… Continue Reading →

Signing your Samsung GearVR applications with OSIG files

Say you’re a developer (or working with a developer) that needs to get a Samsung GearVR app into the hands of your testers. It’s not as simple as building an APK and sending a link. If you want to run your application… Continue Reading →

Use a 360 degree Panorama as a Skybox

From the feedback I receive for my developer blog posts I get to help a lot of new Unity3d VR developers get started. And one question I get asked a lot is about how to display panorama images. I thought I’d… Continue Reading →

VR Canvas Keyboard

I’ve received a few emails about inputting text in VR, specifically around Unity’s Input Field. Firstly, bugs, Input Fields rendered in world-space have several known bugs with displaying the caret in the wrong position. I’m not sure why Unity has… Continue Reading →

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