TALES FROM THE RIFT

VR, AR and MR Development

Category

Cardboard

GoogleVR Cardboard: Set Default Viewer Profile

I was working recently on a GoogleVR Cardboard project where they printed their own custom Cardboard headsets and bulk mailed them out to invited guests. As you may or may not know, each Google cardboard physcial headset could be manufactured with different specifications… Continue Reading →

GoogleVR Cardboard: Switch between normal mode and VR mode at run-time

One of the cool features of GoogleVR Cardboard apps is that you can switch from normal mode to VR mode as necessary letting your app bridge the best of both mobile and VR. It can definitely lesson the development burden also having… Continue Reading →

Google Cardboard Hello World in Unity 5

Today I’m going to break from the usual Oculus development articles, and walk through how to build your first Google cardboard app. I’m assuming you’ve never looked into building a Cardboard app before, and you want to quickly cover the main… Continue Reading →

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